SOCIOLOGIST | Nostalgia, Video Games, Lost Futures
RICHY SRIRACHANIKORN
HOW CAN WE USE NOSTALGIA FOR THE FUTURE?
SOCIOLOGIST &
NOSTALGIA SCHOLAR
I study how people draw from their nostalgia of the past not "for the way it was, but for the past the way it could have been", to build a future together.
In addition to nostalgia, I also study Hikikomori (social withdrawal), time as a method of social control, and video games as an object of the past/future.
WON'T NOSTALGIA KEEP US FIXATED ON THE PAST?
RESEARCH EVENTS
& COMMUNITY HOST
Not at the Nostagain Network -- North America's first student-led collective studying generative nostalgia. 74 members from 13 countries meet yearly!

Beyond Nostagain's 4 symposia, I organized LUDODROME, a Montreal games expo with 450+ attendees, a workshop with a McGill University neuroscientist-artist, and run on-site local coordination at the Milieux Institute for various events.
DOESN'T NOSTALGIA HAVE A BAD REP ITSELF?
AWARD-WINNING
STORYTELLER
Not anymore! Besides keeping an active scholarship, I regularly write and speak to media, and run workshops, about nostalgia's future-facing benefits.

I gave an award-winning talk on Minecraft and its uses for the classroom. Find my other talks on GTA IV, Club Penguin, the Sixth Sense, and Al Capone's Vault.